Magnetic Field Stabilizer I

Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

13 variants
Type ID: 9944
Group: Magnetic Field Stabilizer
Category: Module

Variant Comparison

Comparing all variants of Magnetic Field Stabilizer I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Damage Volume Price
Magnetic Field Stabilizer I (Base) Tech I 27.0 1.00 5.0
Vortex Compact Magnetic Field Stabilizer Tech I Tech I 25.0 1.00 5.0
Magnetic Field Stabilizer II Tech II Tech II 30.0 1.00 5.0
'Basic' Magnetic Field Stabilizer Storyline Storyline 16.0 1.00 5.0
Kaatara's Custom Magnetic Field Stabilizer Storyline Storyline 29.0 1.00 5.0
'Monopoly' Magnetic Field Stabilizer Storyline Storyline 18.0 1.00 5.0
Naiyon's Modified Magnetic Field Stabilizer Storyline Storyline 24.0 1.00 5.0
Torelle's Custom Magnetic Field Stabilizer Storyline Storyline 29.0 1.00 5.0
Federation Navy Magnetic Field Stabilizer Faction Faction 20.0 1.00 5.0
Shadow Serpentis Magnetic Field Stabilizer Faction Faction 20.0 1.00 5.0
Brynn's Modified Magnetic Field Stabilizer Officer Officer 22.0 1.00 5.0
Cormack's Modified Magnetic Field Stabilizer Officer Officer 28.0 1.00 5.0
Setele's Modified Magnetic Field Stabilizer Officer Officer 26.0 1.00 5.0
Tuvan's Modified Magnetic Field Stabilizer Officer Officer 24.0 1.00 5.0

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
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