Expedition Command Burst I
This module can be loaded with a variety of Expedition Command Burst Charges to project a field of beneficial nanites over fleet members, improving their probing and hacking capabilities.
2 variants
Variant Comparison
Comparing all variants of Expedition Command Burst I. Green highlights indicate better stats (where applicable).
| Module | Meta Group | Fitting Requirements | Combat Stats | Other | |||
|---|---|---|---|---|---|---|---|
| CPU | PG | Cap | Range | Volume | Price | ||
| Expedition Command Burst I (Base) | 50.0 | — | — | 15000.00 | 60.0 | — | |
| Expedition Command Burst II Tech II | 55.0 | — | — | 15000.00 | 60.0 | — | |
| Sisters Expedition Command Burst Faction | 50.0 | — | — | 18000.00 | 60.0 | — | |
Attribute Legend
Fitting Requirements
- CPU: CPU usage (lower is better)
- PG: PowerGrid (lower is better)
- Cap: Capacitor usage (lower is better)
Meta Groups
- Tech I: Basic modules
- Tech II: Improved stats, higher skill reqs
- Storyline: Mission rewards
- Faction: Faction-specific, good stats
- Officer: Rare, best stats
- Deadspace: Complex loot, high stats