Electron Blaster Cannon I

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

10 variants
Type ID: 571
Group: Hybrid Weapon
Category: Module

Variant Comparison

Comparing all variants of Electron Blaster Cannon I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Damage Range Falloff Tracking Volume Price
Electron Blaster Cannon I (Base) Tech I 40.0 2.00 4000.00 6000.00 6.00 50.0 600000.00 ISK
Anode Mega Electron Particle Cannon I Tech I Tech I 37.0 2.00 4600.00 6000.00 6.00 20.0 298716.00 ISK
Limited Electron Blaster Cannon I Tech I Tech I 35.0 2.00 4400.00 6000.00 6.00 20.0 298716.00 ISK
Modal Mega Electron Particle Accelerator I Tech I Tech I 33.0 2.00 4800.00 6000.00 6.00 20.0 298716.00 ISK
Regulated Mega Electron Phase Cannon I Tech I Tech I 31.0 2.00 4200.00 6000.00 6.00 20.0 298716.00 ISK
Electron Blaster Cannon II Tech II Tech II 44.0 2.00 4800.00 6000.00 6.00 20.0 1147680.00 ISK
'Swindler' Electron Blaster Cannon I Storyline Storyline 31.0 2.00 4800.00 6000.00 6.00 20.0 600000.00 ISK
Federation Navy Electron Blaster Cannon Faction Faction 44.0 2.00 4200.00 6000.00 6.00 20.0 298716.00 ISK
Shadow Serpentis Electron Blaster Cannon Faction Faction 44.0 2.00 4200.00 6000.00 6.00 20.0 298716.00 ISK
Cormack's Modified Electron Blaster Cannon Officer Officer 44.0 3.00 4200.00 6000.00 6.00 20.0 600000.00 ISK
Tuvan's Modified Electron Blaster Cannon Officer Officer 44.0 3.00 4200.00 6000.00 6.00 20.0 600000.00 ISK

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
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