Heavy Ion Blaster I

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

8 variants
Type ID: 569
Group: Hybrid Weapon
Category: Module

Variant Comparison

Comparing all variants of Heavy Ion Blaster I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Damage Range Falloff Tracking Volume Price
Heavy Ion Blaster I (Base) Tech I 28.0 3.00 2500.00 4000.00 42.00 10.0 90000.00 ISK
Anode Ion Particle Cannon I Tech I Tech I 26.0 3.00 2875.00 4000.00 42.00 10.0 44740.00 ISK
Limited Ion Blaster I Tech I Tech I 24.0 3.00 2750.00 4000.00 42.00 10.0 44740.00 ISK
Modal Ion Particle Accelerator I Tech I Tech I 23.0 4.00 3000.00 4000.00 42.00 10.0 44740.00 ISK
Regulated Ion Phase Cannon I Tech I Tech I 22.0 3.00 2625.00 4000.00 42.00 10.0 44740.00 ISK
Heavy Ion Blaster II Tech II Tech II 31.0 4.00 3000.00 4000.00 42.00 10.0 370268.00 ISK
'Hooligan' Heavy Ion Blaster I Storyline Storyline 22.0 4.00 3000.00 4000.00 42.00 10.0 90000.00 ISK
Federation Navy Heavy Ion Blaster Faction Faction 31.0 4.00 2625.00 4000.00 42.00 10.0 44740.00 ISK
Shadow Serpentis Heavy Ion Blaster Faction Faction 31.0 4.00 2625.00 4000.00 42.00 10.0 44740.00 ISK

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
← Back to Heavy Ion Blaster I