Light Ion Blaster I

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

8 variants
Type ID: 563
Group: Hybrid Weapon
Category: Module

Variant Comparison

Comparing all variants of Light Ion Blaster I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Damage Range Falloff Tracking Volume Price
Light Ion Blaster I (Base) Tech I 12.0 3.00 1250.00 2000.00 403.00 5.0 9000.00 ISK
Anode Light Ion Particle Cannon I Tech I Tech I 11.0 3.00 1437.00 2000.00 403.00 5.0 4484.00 ISK
Limited Light Ion Blaster I Tech I Tech I 10.0 3.00 1375.00 2000.00 403.00 5.0 4484.00 ISK
Modal Light Ion Particle Accelerator I Tech I Tech I 9.0 4.00 1500.00 2000.00 403.00 5.0 4484.00 ISK
Regulated Light Ion Phase Cannon I Tech I Tech I 9.0 3.00 1312.00 2000.00 403.00 5.0 4484.00 ISK
Light Ion Blaster II Tech II Tech II 12.0 4.00 1500.00 2000.00 403.00 5.0 109676.00 ISK
'Dealer' Light Ion Blaster I Storyline Storyline 9.0 4.00 1500.00 2000.00 403.00 5.0 9000.00 ISK
Federation Navy Light Ion Blaster Faction Faction 13.0 4.00 1312.00 2000.00 403.00 5.0 4484.00 ISK
Shadow Serpentis Light Ion Blaster Faction Faction 13.0 4.00 1312.00 2000.00 403.00 5.0 4484.00 ISK

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
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