Heavy Mutadaptive Remote Armor Repairer I
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
4 variants
Variant Comparison
Comparing all variants of Heavy Mutadaptive Remote Armor Repairer I. Green highlights indicate better stats (where applicable).
| Module | Meta Group | Fitting Requirements | Combat Stats | Other | |||
|---|---|---|---|---|---|---|---|
| CPU | PG | Cap | Range | Volume | Price | ||
| Heavy Mutadaptive Remote Armor Repairer I (Base) | 60.0 | — | — | 10500.00 | 10.0 | 12470.00 ISK | |
| Heavy Mutadaptive Compact Remote Armor Repairer Tech I | 48.0 | — | — | 10750.00 | 10.0 | 12470.00 ISK | |
| Heavy Mutadaptive Scoped Remote Armor Repairer Tech I | 60.0 | — | — | 11625.00 | 10.0 | 12470.00 ISK | |
| Heavy Mutadaptive Remote Armor Repairer II Tech II | 72.0 | — | — | 12000.00 | 10.0 | 12470.00 ISK | |
| Perun Heavy Mutadaptive Remote Armor Repairer Faction | 72.0 | — | — | 12500.00 | 10.0 | 12470.00 ISK | |
Attribute Legend
Fitting Requirements
- CPU: CPU usage (lower is better)
- PG: PowerGrid (lower is better)
- Cap: Capacitor usage (lower is better)
Meta Groups
- Tech I: Basic modules
- Tech II: Improved stats, higher skill reqs
- Storyline: Mission rewards
- Faction: Faction-specific, good stats
- Officer: Rare, best stats
- Deadspace: Complex loot, high stats