Dual 425mm AutoCannon I

Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

9 variants
Type ID: 494
Group: Projectile Weapon
Category: Module

Variant Comparison

Comparing all variants of Dual 425mm AutoCannon I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Damage Range Falloff Tracking Volume Price
Dual 425mm AutoCannon I (Base) Tech I 33.0 2.00 3200.00 17200.00 6.00 20.0 200000.00 ISK
Dual 425mm Carbine Repeating Cannon I Tech I Tech I 26.0 2.00 3360.00 17200.00 6.00 20.0 98972.00 ISK
Dual 425mm Gallium Machine Gun Tech I Tech I 31.0 2.00 3520.00 17200.00 6.00 20.0 98972.00 ISK
Dual 425mm Prototype Automatic Cannon Tech I Tech I 28.0 2.00 3680.00 17200.00 6.00 20.0 98972.00 ISK
Dual 425mm 'Scout' Autocannon I Tech I Tech I 29.0 2.00 3840.00 17200.00 6.00 20.0 98972.00 ISK
Dual 425mm AutoCannon II Tech II Tech II 35.0 2.00 3840.00 17200.00 6.00 20.0 605200.00 ISK
Domination Dual 425mm Autocannon Faction Faction 23.0 3.00 3840.00 17200.00 6.00 20.0 98972.00 ISK
Republic Fleet Dual 425mm Autocannon Faction Faction 23.0 3.00 3840.00 17200.00 6.00 20.0 98972.00 ISK
Gotan's Modified Dual 425mm AutoCannon Officer Officer 23.0 3.00 3840.00 17200.00 6.00 20.0 200000.00 ISK
Mizuro's Modified Dual 425mm AutoCannon Officer Officer 23.0 3.00 3840.00 17200.00 6.00 20.0 200000.00 ISK

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
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