220mm Vulcan AutoCannon I

The 220mm multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

7 variants
Type ID: 490
Group: Projectile Weapon
Category: Module

Variant Comparison

Comparing all variants of 220mm Vulcan AutoCannon I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Damage Range Falloff Tracking Volume Price
220mm Vulcan AutoCannon I (Base) Tech I 21.0 2.00 1800.00 9933.00 39.00 10.0 60000.00 ISK
220mm Medium Carbine Repeating Cannon I Tech I Tech I 16.0 2.00 1890.00 9933.00 39.00 10.0 25888.00 ISK
220mm Medium Gallium Machine Gun Tech I Tech I 19.0 3.00 1980.00 9933.00 39.00 10.0 25888.00 ISK
220mm Medium Prototype Automatic Cannon Tech I Tech I 17.0 3.00 2070.00 9933.00 39.00 10.0 25888.00 ISK
220mm Medium 'Scout' Autocannon I Tech I Tech I 18.0 3.00 2160.00 9933.00 39.00 10.0 25888.00 ISK
220mm Vulcan AutoCannon II Tech II Tech II 22.0 3.00 2160.00 9933.00 39.00 10.0 305136.00 ISK
Domination 220mm Autocannon Faction Faction 14.0 3.00 2160.00 9933.00 39.00 10.0 25888.00 ISK
Republic Fleet 220mm Autocannon Faction Faction 14.0 3.00 2160.00 9933.00 39.00 10.0 25888.00 ISK

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
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