Dual 180mm AutoCannon I

This dual 180mm autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

7 variants
Type ID: 489
Group: Projectile Weapon
Category: Module

Variant Comparison

Comparing all variants of Dual 180mm AutoCannon I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Damage Range Falloff Tracking Volume Price
Dual 180mm AutoCannon I (Base) Tech I 18.0 2.00 1600.00 9030.00 45.00 10.0 20000.00 ISK
Dual 180mm Carbine Repeating Cannon I Tech I Tech I 14.0 2.00 1680.00 9030.00 45.00 10.0 10000.00 ISK
Dual 180mm Gallium Machine Gun Tech I Tech I 17.0 2.00 1760.00 9030.00 45.00 10.0 10000.00 ISK
Dual 180mm Prototype Automatic Cannon Tech I Tech I 15.0 2.00 1840.00 9030.00 45.00 10.0 10000.00 ISK
Dual 180mm 'Scout' Autocannon I Tech I Tech I 16.0 2.00 1920.00 9030.00 45.00 10.0 10000.00 ISK
Dual 180mm AutoCannon II Tech II Tech II 19.0 2.00 1920.00 9030.00 45.00 10.0 220508.00 ISK
Domination Dual 180mm Autocannon Faction Faction 13.0 3.00 1920.00 9030.00 45.00 10.0 10000.00 ISK
Republic Fleet Dual 180mm Autocannon Faction Faction 13.0 3.00 1920.00 9030.00 45.00 10.0 10000.00 ISK

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
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