200mm AutoCannon I

A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

10 variants
Type ID: 486
Group: Projectile Weapon
Category: Module

Variant Comparison

Comparing all variants of 200mm AutoCannon I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Damage Range Falloff Tracking Volume Price
200mm AutoCannon I (Base) Tech I 9.0 3.00 1000.00 5160.00 315.00 5.0 9000.00 ISK
200mm Light Carbine Repeating Cannon I Tech I Tech I 7.0 3.00 1050.00 5160.00 315.00 5.0 4484.00 ISK
200mm Light Gallium Machine Gun Tech I Tech I 8.0 3.00 1100.00 5160.00 315.00 5.0 4484.00 ISK
200mm Light Prototype Automatic Cannon Tech I Tech I 7.0 3.00 1150.00 5160.00 315.00 5.0 4484.00 ISK
200mm Light 'Scout' Autocannon I Tech I Tech I 8.0 3.00 1200.00 5160.00 315.00 5.0 4484.00 ISK
200mm AutoCannon II Tech II Tech II 9.0 3.00 1200.00 5160.00 315.00 5.0 109744.00 ISK
Polarized 200mm AutoCannon Tech II Tech II 7.0 3.00 960.00 4128.00 362.00 5.0 109744.00 ISK
200mm Light 'Jolt' Autocannon I Storyline Storyline 8.0 3.00 1000.00 5676.00 315.00 5.0 9000.00 ISK
Domination 200mm Autocannon Faction Faction 6.0 4.00 1200.00 5160.00 315.00 5.0 4484.00 ISK
Republic Fleet 200mm Autocannon Faction Faction 6.0 4.00 1200.00 5160.00 315.00 5.0 4484.00 ISK
Ramaku's Modified 200mm AutoCannon Officer Officer 9.0 4.00 1200.00 5160.00 315.00 5.0 109744.00 ISK

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
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