150mm Light AutoCannon I

A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

7 variants
Type ID: 485
Group: Projectile Weapon
Category: Module

Variant Comparison

Comparing all variants of 150mm Light AutoCannon I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Damage Range Falloff Tracking Volume Price
150mm Light AutoCannon I (Base) Tech I 6.0 2.00 900.00 4730.00 362.00 5.0 6000.00 ISK
150mm Light Carbine Repeating Cannon I Tech I Tech I 4.0 3.00 945.00 4730.00 362.00 5.0 1976.00 ISK
150mm Light Gallium Machine Gun Tech I Tech I 5.0 3.00 990.00 4730.00 362.00 5.0 1976.00 ISK
150mm Light Prototype Automatic Cannon Tech I Tech I 5.0 3.00 1035.00 4730.00 362.00 5.0 1976.00 ISK
150mm Light 'Scout' Autocannon I Tech I Tech I 5.0 3.00 1080.00 4730.00 362.00 5.0 1976.00 ISK
150mm Light AutoCannon II Tech II Tech II 6.0 3.00 1080.00 4730.00 362.00 5.0 74212.00 ISK
Domination 150mm Autocannon Faction Faction 4.0 3.00 1080.00 4730.00 362.00 5.0 1976.00 ISK
Republic Fleet 150mm Autocannon Faction Faction 4.0 3.00 1080.00 4730.00 362.00 5.0 1976.00 ISK

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
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