Supratidal Entropic Disintegrator I

This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.

5 variants
Type ID: 47274
Group: Precursor Weapon
Category: Module

Variant Comparison

Comparing all variants of Supratidal Entropic Disintegrator I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Damage Range Tracking Volume Price
Supratidal Entropic Disintegrator I (Base) Tech I 300.0 1.00 26000.00 5.00 20.0
Supratidal Compact Entropic Disintegrator Tech I Tech I 270.0 1.00 26000.00 5.00 20.0
Supratidal Scoped Entropic Disintegrator Tech I Tech I 300.0 1.00 27100.00 5.00 20.0
Supratidal Entropic Disintegrator II Tech II Tech II 342.0 1.00 28200.00 5.00 20.0
Veles Supratidal Entropic Disintegrator Faction Faction 270.0 1.00 29100.00 5.00 20.0
Zorya's Supratidal Entropic Disintegrator Officer Officer 342.0 1.00 28000.00 5.00 20.0

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
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