Assault Damage Control I

Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time. Only one Damage Control can be fit at a given time. Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.

5 variants
Type ID: 47254
Group: Damage Control
Category: Module

Variant Comparison

Comparing all variants of Assault Damage Control I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Volume Price
Assault Damage Control I (Base) Tech I 28.0 5.0
EFFA Compact Assault Damage Control Tech I Tech I 24.0 5.0
FFR Enduring Assault Damage Control Tech I Tech I 28.0 5.0
Assault Damage Control II Tech II Tech II 35.0 5.0
Shadow Serpentis Assault Damage Control Faction Faction 24.0 5.0
Asine's Modified Assault Damage Control Officer Officer 40.0 5.0

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
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