Dual Heavy Pulse Laser I

This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.

13 variants
Type ID: 460
Group: Energy Weapon
Category: Module

Variant Comparison

Comparing all variants of Dual Heavy Pulse Laser I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Damage Range Falloff Tracking Volume Price
Dual Heavy Pulse Laser I (Base) Tech I 40.0 2.00 18900.00 8000.00 4.00 20.0
Dual Heavy Afocal Pulse Laser I Tech I Tech I 36.0 2.00 19845.00 8000.00 4.00 20.0
Dual Heavy Anode Pulse Particle Stream I Tech I Tech I 38.0 2.00 21735.00 8000.00 4.00 20.0
Dual Heavy Modal Pulse Laser I Tech I Tech I 34.0 2.00 20790.00 8000.00 4.00 20.0
Dual Heavy Modulated Pulse Energy Beam I Tech I Tech I 32.0 2.00 22680.00 8000.00 4.00 20.0
Dual Heavy Pulse Laser II Tech II Tech II 42.0 2.00 22680.00 8000.00 4.00 20.0
Ammatar Navy Dual Heavy Pulse Laser Faction Faction 32.0 3.00 22680.00 8000.00 4.00 20.0
Dark Blood Dual Heavy Pulse Laser Faction Faction 32.0 3.00 22680.00 8000.00 4.00 20.0
Imperial Navy Dual Heavy Pulse Laser Faction Faction 32.0 3.00 22680.00 8000.00 4.00 20.0
True Sansha Dual Heavy Pulse Laser Faction Faction 32.0 3.00 22680.00 8000.00 4.00 20.0
Ahremen's Modified Dual Heavy Pulse Laser Officer Officer 32.0 3.00 22680.00 8000.00 4.00 20.0
Brokara's Modified Dual Heavy Pulse Laser Officer Officer 32.0 3.00 22680.00 8000.00 4.00 20.0
Tairei's Modified Dual Heavy Pulse Laser Officer Officer 32.0 3.00 22680.00 8000.00 4.00 20.0
Vizan's Modified Dual Heavy Pulse Laser Officer Officer 32.0 3.00 22680.00 8000.00 4.00 20.0

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
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