Capital Emergency Hull Energizer I

Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.

4 variants
Type ID: 40714
Group: Damage Control
Category: Module

Variant Comparison

Comparing all variants of Capital Emergency Hull Energizer I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Volume Price
Capital Emergency Hull Energizer I (Base) Tech I 80.0 8000.0
Capital Implacable Compact Emergency Hull Energizer Tech I Tech I 60.0 8000.0
Capital Indefatigable Enduring Emergency Hull Energizer Tech I Tech I 80.0 8000.0
Capital Emergency Hull Energizer II Tech II Tech II 80.0 8000.0
Sisters Capital Emergency Hull Energizer Faction Faction 80.0 8000.0

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
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