Gram I - Variant Comparison

<b>Type:</b> Light Fighter <b>Role:</b> Space Superiority <b>Description:</b> A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. <b>Micro Missile Swarm</b>: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. <b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses. <b>Anti-Small Craft Tackle</b>: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.

Base Item: Gram I (ID: 40361) Total Variants: 2

Variant Tiers

Tech II (1 variants)

Variant Name Meta Level Published Volume
Gram II Tech II (2) ✓ 800.0

Faction (1 variants)

Variant Name Meta Level Published Volume
Republic Fleet Gram Faction (4) ✓ 800.0

Base Item Attributes

Key attributes for Gram I (for comparison):

Attribute Value
medSlots 100
capacitorBonus 1048.00
explosionRange 500
emDamageResonance 50000.00
memorySkillTrainingTimeMultiplierBonus 40572.00
perceptionSkillTrainingTimeMultiplierBonus 23069.00
scanSpeedMultiplier 6
maxLootValue 0
attackRange 6
killStatusModifier 0
attackStatusModifier 0
capRechargeBonus 1600.00
burstSpeedMutator 1
powerNeedBonus 1
barrageDmgMutator 1
barrageFalloffMutator 1
barrageFalloff 1
gangRofBonus 1
shipBonusCB 1
anchoringDelay 500000.00
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