Gram I - Variant Comparison

<b>Type:</b> Light Fighter <b>Role:</b> Space Superiority <b>Description:</b> A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. <b>Micro Missile Swarm</b>: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. <b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses. <b>Anti-Small Craft Tackle</b>: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.

Base Item: Gram I (ID: 40361) Total Variants: 2

Variant Tiers

Tech II (1 variants)

Variant Name Meta Level Published Volume
Gram II Tech II (2) 800.0

Faction (1 variants)

Variant Name Meta Level Published Volume
Republic Fleet Gram Faction (4) 800.0

Base Item Attributes

Key attributes for Gram I (for comparison):

Attribute Value
medSlots 100
capacitorBonus 1048.00
explosionRange 500
emDamageResonance 50000.00
memorySkillTrainingTimeMultiplierBonus 40572.00
perceptionSkillTrainingTimeMultiplierBonus 23069.00
scanSpeedMultiplier 6
maxLootValue 0
attackRange 6
killStatusModifier 0
attackStatusModifier 0
capRechargeBonus 1600.00
burstSpeedMutator 1
powerNeedBonus 1
barrageDmgMutator 1
barrageFalloffMutator 1
barrageFalloff 1
gangRofBonus 1
shipBonusCB 1
anchoringDelay 500000.00
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