Guidance Disruptor I
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
5 variants
Variant Comparison
Comparing all variants of Guidance Disruptor I. Green highlights indicate better stats (where applicable).
| Module | Meta Group | Fitting Requirements | Combat Stats | Other | |||
|---|---|---|---|---|---|---|---|
| CPU | PG | Cap | Range | Volume | Price | ||
| Guidance Disruptor I (Base) | 40.0 | — | — | 40000.00 | 5.0 | 14828.00 ISK | |
| A-211 Enduring Guidance Disruptor Tech I | 40.0 | — | — | 40000.00 | 5.0 | 14828.00 ISK | |
| C-IR Compact Guidance Disruptor Tech I | 32.0 | — | — | 40000.00 | 5.0 | 14828.00 ISK | |
| Highstroke Scoped Guidance Disruptor Tech I | 40.0 | — | — | 44000.00 | 5.0 | 14828.00 ISK | |
| Guidance Disruptor II Tech II | 48.0 | — | — | 48000.00 | 5.0 | 29824.00 ISK | |
| 'Distributor' Guidance Disruptor Storyline | 25.0 | — | — | 48000.00 | 5.0 | 29824.00 ISK | |
Attribute Legend
Fitting Requirements
- CPU: CPU usage (lower is better)
- PG: PowerGrid (lower is better)
- Cap: Capacitor usage (lower is better)
Meta Groups
- Tech I: Basic modules
- Tech II: Improved stats, higher skill reqs
- Storyline: Mission rewards
- Faction: Faction-specific, good stats
- Officer: Rare, best stats
- Deadspace: Complex loot, high stats