Quad Mega Pulse Laser I

Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.

7 variants
Type ID: 37290
Group: Energy Weapon
Category: Module

Variant Comparison

Comparing all variants of Quad Mega Pulse Laser I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Damage Range Falloff Tracking Volume Price
Quad Mega Pulse Laser I (Base) Tech I 72.0 1.00 33000.00 16000.00 2.00 4000.0
Afocal Precise Quad Mega Pulse Laser Tech I Tech I 72.0 1.00 33000.00 16000.00 2.00 4000.0
Anode Scoped Quad Mega Pulse Laser Tech I Tech I 72.0 1.00 34650.00 16000.00 2.00 4000.0
Modal Enduring Quad Mega Pulse Laser Tech I Tech I 72.0 1.00 33000.00 16000.00 2.00 4000.0
Modulated Compact Quad Mega Pulse Laser Tech I Tech I 65.0 1.00 33000.00 16000.00 2.00 4000.0
Quad Mega Pulse Laser II Tech II Tech II 80.0 1.00 36300.00 16000.00 2.00 4000.0
Dark Blood Quad Mega Pulse Laser Faction Faction 65.0 1.00 36300.00 16000.00 2.00 4000.0
True Sansha Quad Mega Pulse Laser Faction Faction 65.0 1.00 36300.00 16000.00 2.00 4000.0

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
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