Mobile Tractor Unit - Variant Comparison

The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction. 125km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for two days.

Base Item: Mobile Tractor Unit (ID: 33475) Total Variants: 3

Variant Tiers

Tech I (2 variants)

Variant Name Meta Level Published Volume
'Packrat' Mobile Tractor Unit Tech I (1) 125.0
'Magpie' Mobile Tractor Unit Tech I (1) 100.0

Faction (1 variants)

Variant Name Meta Level Published Volume
Consortium Mobile Tractor Unit Faction (4) 80.0

Base Item Attributes

Key attributes for Mobile Tractor Unit (for comparison):

Attribute Value
medSlots 30000.00
shieldDrainRange 125000.00
thermalDamageResonance 30000.00
emDamageResonance 125000.00
scanSpeedMultiplier 1
maxLootValue 50
attackRange 50
killStatusModifier 50
attackStatusModifier 50
capRechargeBonus 10000.00
corpMemberBonus 10000.00
shipBonusCB 1
anchoringDelay 3200000.00
shipBonusGB2 1
chargeGroup4 1
chargeGroup5 1
entityGroupRespawnChance 500
destroyerROFpenality 1
overloadECMStrengthBonus 1000.00
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