Mobile Depot - Variant Comparison

The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden. Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days.

Base Item: Mobile Depot (ID: 33474) Total Variants: 2

Variant Tiers

Tech I (2 variants)

Variant Name Meta Level Published Volume
'Wetu' Mobile Depot Tech I (1) 100.0
'Yurt' Mobile Depot Tech I (1) 50.0

Base Item Attributes

Key attributes for Mobile Depot (for comparison):

Attribute Value
medSlots 7500.00
maxLootValue 50
attackRange 50
killStatusModifier 50
attackStatusModifier 50
capRechargeBonus 5000.00
corpMemberBonus 5000.00
shipBonusCB 1
anchoringDelay 86400000.00
shipBonusGB2 1
chargeGroup4 1
chargeGroup5 1
entityGroupRespawnChance 500
destroyerROFpenality 1
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