Capital Algid Energy Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26258>Energy Weapon Rigging</a> skill.
1 variants
Variant Comparison
Comparing all variants of Capital Algid Energy Administrations Unit I. Green highlights indicate better stats (where applicable).
| Module | Meta Group | Fitting Requirements | Combat Stats | Other | |||
|---|---|---|---|---|---|---|---|
| CPU | PG | Cap | Damage | Volume | Price | ||
| Capital Algid Energy Administrations Unit I (Base) | — | — | — | 1.00 | 40.0 | — | |
| Capital Algid Energy Administrations Unit II Tech II | — | — | — | 1.00 | 40.0 | — | |
Attribute Legend
Fitting Requirements
- CPU: CPU usage (lower is better)
- PG: PowerGrid (lower is better)
- Cap: Capacitor usage (lower is better)
Meta Groups
- Tech I: Basic modules
- Tech II: Improved stats, higher skill reqs
- Storyline: Mission rewards
- Faction: Faction-specific, good stats
- Officer: Rare, best stats
- Deadspace: Complex loot, high stats