Warp Disruption Field Generator I

The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.

7 variants
Type ID: 28654
Group: Warp Disrupt Field Generator
Category: Module

Variant Comparison

Comparing all variants of Warp Disruption Field Generator I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Volume Price
Warp Disruption Field Generator I (Base) Tech I 50.0 50.0 3964874.00 ISK
Clutch Restrained Warp Disruption Field Generator Tech I Tech I 50.0 50.0 3964874.00 ISK
M-36 Enduring Warp Disruption Field Generator Tech I Tech I 50.0 50.0 3964874.00 ISK
Pitfall Compact Warp Disruption Field Generator Tech I Tech I 45.0 50.0 3964874.00 ISK
Warp Disruption Field Generator II Tech II Tech II 55.0 50.0 3964874.00 ISK
CONCORD Warp Disruption Field Generator Faction Faction 50.0 50.0 3964874.00 ISK
True Sansha Warp Disruption Field Generator Faction Faction 50.0 50.0 3964874.00 ISK
Nija's Modified Warp Disruption Field Generator Officer Officer 55.0 50.0 3964874.00 ISK

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
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