Antimatter Charge S

Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.

7 variants
Type ID: 222
Group: Hybrid Charge
Category: Charge

Variant Comparison

Comparing all variants of Antimatter Charge S. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Volume Price
Antimatter Charge S (Base) Tech I 0.0025 1000.00 ISK
Void S Tech II Tech II 0.0025 100000.00 ISK
Caldari Navy Antimatter Charge S Faction Faction 0.0025 1000.00 ISK
Dread Guristas Antimatter Charge S Faction Faction 0.0025 1000.00 ISK
Federation Navy Antimatter Charge S Faction Faction 0.0025 1000.00 ISK
Guardian Antimatter Charge S Faction Faction 0.0025 1000.00 ISK
Guristas Antimatter Charge S Faction Faction 0.0025 4000.00 ISK
Shadow Antimatter Charge S Faction Faction 0.0025 4000.00 ISK

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
← Back to Antimatter Charge S