Damage Control I

Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.

15 variants
Type ID: 2046
Group: Damage Control
Category: Module

Variant Comparison

Comparing all variants of Damage Control I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Volume Price
Damage Control I (Base) Tech I 25.0 5.0
IFFA Compact Damage Control Tech I Tech I 20.0 5.0
Damage Control II Tech II Tech II 30.0 5.0
'Basic' Damage Control Storyline Storyline 15.0 5.0
'Radical' Damage Control Storyline Storyline 16.0 5.0
Sentient Damage Control Faction Faction 18.0 5.0
Shadow Serpentis Damage Control Faction Faction 18.0 5.0
Syndicate Damage Control Faction Faction 18.0 5.0
Brynn's Modified Damage Control Officer Officer 30.0 5.0
Cormack's Modified Damage Control Officer Officer 36.0 5.0
Setele's Modified Damage Control Officer Officer 34.0 5.0
Tuvan's Modified Damage Control Officer Officer 32.0 5.0
Unit D-34343's Modified Damage Control Officer Officer 30.0 5.0
Unit F-435454's Modified Damage Control Officer Officer 32.0 5.0
Unit P-343554's Modified Damage Control Officer Officer 34.0 5.0
Unit W-634's Modified Damage Control Officer Officer 36.0 5.0

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
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