Multispectral ECM I

An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.

10 variants
Type ID: 1957
Group: ECM
Category: Module

Variant Comparison

Comparing all variants of Multispectral ECM I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Range Volume Price
Multispectral ECM I (Base) Tech I 50.0 19200.00 5.0 29696.00 ISK
Compulsive Scoped Multispectral ECM Tech I Tech I 50.0 21120.00 5.0 29696.00 ISK
Induced Compact Multispectral ECM Tech I Tech I 40.0 19200.00 5.0 29696.00 ISK
Initiated Enduring Multispectral ECM Tech I Tech I 50.0 19200.00 5.0 14848.00 ISK
Multispectral ECM II Tech II Tech II 60.0 23040.00 5.0 232064.00 ISK
Dread Guristas Multispectral ECM Faction Faction 58.0 24960.00 5.0 29696.00 ISK
Legion Multispectral ECM Faction Faction 50.0 26880.00 5.0 29696.00 ISK
Estamel's Modified Multispectral ECM Officer Officer 80.0 36480.00 5.0 29696.00 ISK
Kaikka's Modified Multispectral ECM Officer Officer 65.0 27840.00 5.0 29696.00 ISK
Thon's Modified Multispectral ECM Officer Officer 70.0 30720.00 5.0 29696.00 ISK
Vepas' Modified Multispectral ECM Officer Officer 75.0 33600.00 5.0 29696.00 ISK

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
← Back to Multispectral ECM I