Radar ECM I

Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.

7 variants
Type ID: 1956
Group: ECM
Category: Module

Variant Comparison

Comparing all variants of Radar ECM I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Range Volume Price
Radar ECM I (Base) Tech I 40.0 28800.00 5.0 20000.00 ISK
Gloom Enduring Radar ECM Tech I Tech I 40.0 28800.00 5.0 20000.00 ISK
Shade Compact Radar ECM Tech I Tech I 32.0 28800.00 5.0 20000.00 ISK
Umbra Scoped Radar ECM Tech I Tech I 40.0 31680.00 5.0 20000.00 ISK
Radar ECM II Tech II Tech II 48.0 34560.00 5.0 192450.00 ISK
'Heist' Radar ECM Storyline Storyline 30.0 34560.00 5.0 20000.00 ISK
Legion Radar ECM Faction Faction 43.0 36000.00 5.0 20000.00 ISK
Panola's Modified Radar ECM Officer Officer 60.0 35000.00 5.0 192450.00 ISK

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
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