Radar ECM I
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
7 variants
Variant Comparison
Comparing all variants of Radar ECM I. Green highlights indicate better stats (where applicable).
| Module | Meta Group | Fitting Requirements | Combat Stats | Other | |||
|---|---|---|---|---|---|---|---|
| CPU | PG | Cap | Range | Volume | Price | ||
| Radar ECM I (Base) | 40.0 | — | — | 28800.00 | 5.0 | 20000.00 ISK | |
| Gloom Enduring Radar ECM Tech I | 40.0 | — | — | 28800.00 | 5.0 | 20000.00 ISK | |
| Shade Compact Radar ECM Tech I | 32.0 | — | — | 28800.00 | 5.0 | 20000.00 ISK | |
| Umbra Scoped Radar ECM Tech I | 40.0 | — | — | 31680.00 | 5.0 | 20000.00 ISK | |
| Radar ECM II Tech II | 48.0 | — | — | 34560.00 | 5.0 | 192450.00 ISK | |
| 'Heist' Radar ECM Storyline | 30.0 | — | — | 34560.00 | 5.0 | 20000.00 ISK | |
| Legion Radar ECM Faction | 43.0 | — | — | 36000.00 | 5.0 | 20000.00 ISK | |
| Panola's Modified Radar ECM Officer | 60.0 | — | — | 35000.00 | 5.0 | 192450.00 ISK | |
Attribute Legend
Fitting Requirements
- CPU: CPU usage (lower is better)
- PG: PowerGrid (lower is better)
- Cap: Capacitor usage (lower is better)
Meta Groups
- Tech I: Basic modules
- Tech II: Improved stats, higher skill reqs
- Storyline: Mission rewards
- Faction: Faction-specific, good stats
- Officer: Rare, best stats
- Deadspace: Complex loot, high stats