Cruise Missile Launcher I

A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.

19 variants
Type ID: 13320
Group: Missile Launcher Cruise
Category: Module

Variant Comparison

Comparing all variants of Cruise Missile Launcher I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Volume Price
Cruise Missile Launcher I (Base) Tech I 60.0 20.0 80118.00 ISK
'Arbalest' Cruise Launcher I Tech I Tech I 51.0 20.0 80118.00 ISK
'Limos' Cruise Launcher I Tech I Tech I 54.0 20.0 80118.00 ISK
'Malkuth' Cruise Launcher I Tech I Tech I 48.0 20.0 80118.00 ISK
XT-9000 Cruise Launcher Tech I Tech I 57.0 20.0 80118.00 ISK
Cruise Missile Launcher II Tech II Tech II 66.0 20.0 342262.00 ISK
'Noose' Cruise Missile Launcher Storyline Storyline 51.0 20.0 80118.00 ISK
Caldari Navy Cruise Missile Launcher Faction Faction 66.0 20.0 99996.00 ISK
Domination Cruise Missile Launcher Faction Faction 48.0 20.0 99996.00 ISK
Dread Guristas Cruise Missile Launcher Faction Faction 66.0 20.0 99996.00 ISK
Republic Fleet Cruise Missile Launcher Faction Faction 48.0 20.0 99996.00 ISK
True Sansha Cruise Missile Launcher Faction Faction 48.0 20.0 99996.00 ISK
Estamel's Modified Cruise Missile Launcher Officer Officer 80.0 20.0 99996.00 ISK
Gotan's Modified Cruise Missile Launcher Officer Officer 55.0 20.0 99996.00 ISK
Hakim's Modified Cruise Missile Launcher Officer Officer 53.0 20.0 99996.00 ISK
Kaikka's Modified Cruise Missile Launcher Officer Officer 69.0 20.0 99996.00 ISK
Mizuro's Modified Cruise Missile Launcher Officer Officer 50.0 20.0 99996.00 ISK
Thon's Modified Cruise Missile Launcher Officer Officer 73.0 20.0 99996.00 ISK
Tobias' Modified Cruise Missile Launcher Officer Officer 58.0 20.0 99996.00 ISK
Vepas' Modified Cruise Missile Launcher Officer Officer 76.0 20.0 99996.00 ISK

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
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