Target Painter I
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
8 variants
Variant Comparison
Comparing all variants of Target Painter I. Green highlights indicate better stats (where applicable).
| Module | Meta Group | Fitting Requirements | Combat Stats | Other | |||
|---|---|---|---|---|---|---|---|
| CPU | PG | Cap | Range | Volume | Price | ||
| Target Painter I (Base) | 20.0 | — | — | 30000.00 | 5.0 | — | |
| Parallel Enduring Target Painter Tech I | 20.0 | — | — | 30000.00 | 5.0 | — | |
| Peripheral Compact Target Painter Tech I | 16.0 | — | — | 30000.00 | 5.0 | — | |
| Phased Scoped Target Painter Tech I | 20.0 | — | — | 33000.00 | 5.0 | — | |
| Target Painter II Tech II | 24.0 | — | — | 36000.00 | 5.0 | — | |
| 'Inception' Target Painter Storyline | 14.0 | — | — | 36000.00 | 5.0 | — | |
| Domination Target Painter Faction | 20.0 | — | — | 36000.00 | 5.0 | — | |
| Republic Fleet Target Painter Faction | 20.0 | — | — | 36000.00 | 5.0 | — | |
| Tisiphone's Modified Target Painter Officer | 20.0 | — | — | 39000.00 | 5.0 | — | |
Attribute Legend
Fitting Requirements
- CPU: CPU usage (lower is better)
- PG: PowerGrid (lower is better)
- Cap: Capacitor usage (lower is better)
Meta Groups
- Tech I: Basic modules
- Tech II: Improved stats, higher skill reqs
- Storyline: Mission rewards
- Faction: Faction-specific, good stats
- Officer: Rare, best stats
- Deadspace: Complex loot, high stats