Ballistic Control System I

A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

20 variants
Type ID: 12274
Group: Ballistic Control System
Category: Module

Variant Comparison

Comparing all variants of Ballistic Control System I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Volume Price
Ballistic Control System I (Base) Tech I 35.0 5.0
Crosslink Compact Ballistic Control System Tech I Tech I 31.0 5.0
Ballistic Control System II Tech II Tech II 40.0 5.0
'Full Duplex' Ballistic Control System Storyline Storyline 22.0 5.0
Kaatara's Custom Ballistic Control System Storyline Storyline 38.0 5.0
C3-A 'Hivaa Saitsuo' Ballistic Control System Faction Faction 37.0 5.0
C3-X 'Hivaa Saitsuo' Ballistic Control System Faction Faction 42.0 5.0
Caldari Navy Ballistic Control System Faction Faction 24.0 5.0
Domination Ballistic Control System Faction Faction 24.0 5.0
Dread Guristas Ballistic Control System Faction Faction 24.0 5.0
Khanid Navy Ballistic Control System Faction Faction 24.0 5.0
Republic Fleet Ballistic Control System Faction Faction 24.0 5.0
Estamel's Modified Ballistic Control System Officer Officer 34.0 5.0
Gotan's Modified Ballistic Control System Officer Officer 31.0 5.0
Hakim's Modified Ballistic Control System Officer Officer 29.0 5.0
Kaikka's Modified Ballistic Control System Officer Officer 26.0 5.0
Mizuro's Modified Ballistic Control System Officer Officer 26.0 5.0
Thon's Modified Ballistic Control System Officer Officer 29.0 5.0
Tobias' Modified Ballistic Control System Officer Officer 34.0 5.0
Vepas' Modified Ballistic Control System Officer Officer 31.0 5.0
ML-EKP 'Polybolos' Ballistic Control System Limited Time Unknown 35.0 5.0

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
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