Mobile Large Warp Disruptor I - Variant Comparison

A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for two days, after which it will automatically decay.

Base Item: Mobile Large Warp Disruptor I (ID: 12200) Total Variants: 2

Variant Tiers

Tech II (1 variants)

Variant Name Meta Level Published Volume
Mobile Large Warp Disruptor II Tech II (2) 585.0

Faction (1 variants)

Variant Name Meta Level Published Volume
Syndicate Mobile Large Warp Disruptor Faction (4) 585.0

Base Item Attributes

Key attributes for Mobile Large Warp Disruptor I (for comparison):

Attribute Value
medSlots 120000.00
ecmBurstRange 26500.00
memorySkillTrainingTimeMultiplierBonus 11584.00
perceptionSkillTrainingTimeMultiplierBonus 3435.00
attackRange 25
capRechargeBonus 40000.00
corpMemberBonus 40000.00
barrageFalloff 4
gangRofBonus 5
shipBonusCB 1
anchoringDelay 3000000.00
entityGroupRespawnChance 450
missileEntityFlightTimeMultiplier 480000.00
destroyerROFpenality 0
eliteBonusBlackOps2 1
← Back to Mobile Large Warp Disruptor I