Mobile Medium Warp Disruptor I - Variant Comparison
A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for two days, after which it will automatically decay.
Base Item: Mobile Medium Warp Disruptor I (ID: 12199)
Total Variants: 2
Variant Tiers
Tech II (1 variants)
| Variant Name | Meta Level | Published | Volume |
|---|---|---|---|
| Mobile Medium Warp Disruptor II | Tech II (2) | ✓ | 195.0 |
Faction (1 variants)
| Variant Name | Meta Level | Published | Volume |
|---|---|---|---|
| Syndicate Mobile Medium Warp Disruptor | Faction (4) | ✓ | 195.0 |
Base Item Attributes
Key attributes for Mobile Medium Warp Disruptor I (for comparison):
| Attribute | Value |
|---|---|
| medSlots | 30000.00 |
| ecmBurstRange | 11500.00 |
| memorySkillTrainingTimeMultiplierBonus | 11584.00 |
| perceptionSkillTrainingTimeMultiplierBonus | 3435.00 |
| attackRange | 14 |
| capRechargeBonus | 10000.00 |
| corpMemberBonus | 10000.00 |
| barrageFalloff | 3 |
| gangRofBonus | 4 |
| shipBonusCB | 1 |
| anchoringDelay | 1000000.00 |
| entityGroupRespawnChance | 150 |
| missileEntityFlightTimeMultiplier | 240000.00 |
| destroyerROFpenality | 0 |
| eliteBonusBlackOps2 | 1 |