125mm Railgun I

The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

9 variants
Type ID: 10678
Group: Hybrid Weapon
Category: Module

Variant Comparison

Comparing all variants of 125mm Railgun I. Green highlights indicate better stats (where applicable).

Module Meta Group Fitting Requirements Combat Stats Other
CPU PG Cap Damage Range Falloff Tracking Volume Price
125mm Railgun I (Base) Tech I 14.0 2.00 9000.00 5000.00 89.00 5.0 9000.00 ISK
125mm Carbide Railgun I Tech I Tech I 11.0 2.00 9450.00 5000.00 89.00 5.0 4484.00 ISK
125mm Compressed Coil Gun I Tech I Tech I 13.0 3.00 10350.00 5000.00 89.00 5.0 4484.00 ISK
125mm Prototype Gauss Gun Tech I Tech I 11.0 3.00 10800.00 5000.00 89.00 5.0 4484.00 ISK
125mm 'Scout' Accelerator Cannon Tech I Tech I 12.0 2.00 9900.00 5000.00 89.00 5.0 4484.00 ISK
125mm Railgun II Tech II Tech II 16.0 3.00 10800.00 5000.00 89.00 5.0 110528.00 ISK
Caldari Navy 125mm Railgun Faction Faction 16.0 3.00 11700.00 5000.00 89.00 5.0 4484.00 ISK
Dread Guristas 125mm Railgun Faction Faction 16.0 3.00 11700.00 5000.00 89.00 5.0 4484.00 ISK
Federation Navy 125mm Railgun Faction Faction 16.0 3.00 10800.00 5000.00 89.00 5.0 4484.00 ISK
Shadow Serpentis 125mm Railgun Faction Faction 16.0 3.00 10800.00 5000.00 89.00 5.0 4484.00 ISK

Attribute Legend

Fitting Requirements
  • CPU: CPU usage (lower is better)
  • PG: PowerGrid (lower is better)
  • Cap: Capacitor usage (lower is better)
Meta Groups
  • Tech I: Basic modules
  • Tech II: Improved stats, higher skill reqs
  • Storyline: Mission rewards
  • Faction: Faction-specific, good stats
  • Officer: Rare, best stats
  • Deadspace: Complex loot, high stats
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