'Azmaru' Electromagnetic Disruptive Lance

Like the other ‘Big 4’ empires, the Amarr Empire claims to have independently developed ‘Disruptive Lance’ technology but almost certainly gained some insights from Caldari State research data available on the technology black market, and perhaps also from its own highly-effective espionage operations. Amarr weapons research and development programs have been operating at a fever pitch since the Triglavian invasions, and an advanced dreadnought program was obviously well underway regardless of the combination with the new lance modifications. The Empire’s ‘Azmaru’ Electromagnetic Disruptive Lance uses an EM energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity in order to disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused EM destructive effect but the tactical opportunities of the weapon are considered well worth that trade. Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.

Type ID: 77399
Group: Super Weapon
Category: Module
Market Group: Amarr
Volume: 4000.0 m³
Published: Yes

Attributes

Attribute Value
allowedDroneGroup2 1
attributeAdvCompManufactureTime 1
attributeCapCompManufactureTime 1
attributeEngRigCostBonus 20000.00
attributeEngRigMatBonus 35000.00
attributeEngRigTimeBonus 10000.00
attributeT1ShipManufactureTime 120000.00
attributeT2ShipManufactureTime 30000.00
barrageFalloff 1
destroyerROFpenality 0
disallowOffensiveModifierBonus 1
emDamageResistanceBonus 100
entityGroupRespawnChance 10000.00
falloff 0
freighterBonusA1 1
gangRofBonus 1
heatAbsorbtionRateMed 1
hp 30000.00
ignoreMiningWaste 2045.00
incapacitationRatio 0
maxRangeBonus2 0
maxVelocity -100
maxVelocityBonus 1
medSlots 99999.00
memorySkillTrainingTimeMultiplierBonus 77739.00
moduleIsObsolete 1
orbitRange 0
perceptionSkillTrainingTimeMultiplierBonus 77738.00
propulsionFusionStrengthBonus 16274.00
propulsionIonStrengthBonus 20000.00
rechargeRate 100000.00
shieldDrainRange 50000.00
shipBonusCB 1
shipBonusICS1 0
shipBonusStrategicCruiserAmarr1 77283.00
strEngMatBonus -100
structureDamageAmount 100
subsystemBonusGallenteCore3 1
thermalDamageResonance 300000.00
warfareBuff1Multiplier 15000.00
warfareBuff2Multiplier 2500.00
warfareBuff3Multiplier 15000.00
warfareBuff4Multiplier 1000.00
warpCapacitorNeed 17000.00

Related Items (Super Weapon)

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'Atgeir' Explosive Disruptive Lance 'Aurora Ominae' Thermal Doomsday Bosonic Field Generator 'Cold Wind' Kinetic Reaper 'Divine Harvest' Electromagnetic Reaper 'Geiravor' Explosive Lance 'Gjallarhorn' Explosive Doomsday Gravitational Transportation Field Oscillator 'Guillotine' Thermal Reaper 'Holy Destiny' Electromagnetic Lance
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