'Atgeir' Explosive Disruptive Lance

The Minmatar Republic gives lip service to the standard claims of all ‘Big 4’ empires that it developed its own ‘Disruptive Lance’ technology independently but does not over-exert itself to insist on this point. The Republic Security Services have been highly active in acquiring any and all military intelligence, research, and technology specs available on the black market. The RSS as an organization rarely indulges itself in pretence that it operates above the dirtier side of the great game of empires. While the Thukker Tribe appears to have been developing an advanced dreadnought for some time, it is probable that intel from the RSS contributed significantly to the combination with new lance technology. The Minmatar Republic’s ‘Atgeir’ Explosive Disruptive Lance generates a stream of protons and energy in a beam that carries specific disruptive energy patterns at ultra-high intensities. This effect means the weapon will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused explosive destructive effect but the tactical opportunities of the weapon are considered well worth that trade. Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.

Type ID: 77398
Group: Super Weapon
Category: Module
Market Group: Minmatar
Volume: 4000.0 m³
Published: Yes

Attributes

Attribute Value
allowedDroneGroup2 1
attributeAdvCompManufactureTime 1
attributeCapCompManufactureTime 1
attributeEngRigCostBonus 20000.00
attributeEngRigMatBonus 31000.00
attributeEngRigTimeBonus 10000.00
attributeT1ShipManufactureTime 120000.00
attributeT2ShipManufactureTime 30000.00
barrageFalloff 1
destroyerROFpenality 0
disallowOffensiveModifierBonus 1
emDamageResistanceBonus 100
entityGroupRespawnChance 10000.00
falloff 0
freighterBonusA1 1
gangRofBonus 1
heatAbsorbtionRateMed 1
hp 30000.00
ignoreMiningWaste 2045.00
incapacitationRatio 17000.00
maxRangeBonus2 0
maxVelocity -100
maxVelocityBonus 1
medSlots 99999.00
memorySkillTrainingTimeMultiplierBonus 77739.00
moduleIsObsolete 1
orbitRange 0
perceptionSkillTrainingTimeMultiplierBonus 77738.00
propulsionFusionStrengthBonus 17889.00
propulsionIonStrengthBonus 20000.00
rechargeRate 100000.00
shieldDrainRange 50000.00
shipBonusCB 1
shipBonusICS1 0
shipBonusStrategicCruiserAmarr1 77288.00
strEngMatBonus -100
structureDamageAmount 100
subsystemBonusGallenteCore3 1
thermalDamageResonance 300000.00
warfareBuff1Multiplier 15000.00
warfareBuff2Multiplier 2500.00
warfareBuff3Multiplier 15000.00
warfareBuff4Multiplier 1000.00
warpCapacitorNeed 0

Related Items (Super Weapon)

Other items in the same group:

'Aurora Ominae' Thermal Doomsday 'Azmaru' Electromagnetic Disruptive Lance Bosonic Field Generator 'Cold Wind' Kinetic Reaper 'Divine Harvest' Electromagnetic Reaper 'Geiravor' Explosive Lance 'Gjallarhorn' Explosive Doomsday Gravitational Transportation Field Oscillator 'Guillotine' Thermal Reaper 'Holy Destiny' Electromagnetic Lance
View all Super Weapon