425mm Railgun I

This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

Type ID: 574
Group: Hybrid Weapon
Category: Module
Market Group: Large
Volume: 50.0 m³
Published: Yes

Attributes

Attribute Value
accuracyMultiplier 1
agilityMultiplier 3
armorDamageAmount 8129.00
barrageFalloff 1
consumptionType 40000.00
cpuOutputAdd 0
destroyerROFpenality 0
empFieldRange 0
energyNeutralizerAmount 0
entitySuperWeaponOptimalSignatureRadius 11324.00
gangRofBonus 5
hp 21
intelligence 8627698.00
launcherSlotsLeft 3
medSlots 40
memorySkillTrainingTimeMultiplierBonus 3307.00
miningDurationMultiplier 21600.00
perceptionSkillTrainingTimeMultiplierBonus 3300.00
powerTransferRange 1
rechargeRate 2200.00
resourceReinforced3Type 85
shieldDrainRange 43200.00
shieldExplosiveDamageResonancePostAssignment 5000.00
shipBonusCB 1
speedBonus 1
structureDamageAmount 67
wormholeTargetConstellation8 -15
wormholeTargetSystem5 1
wormholeTargetSystem6 1

Variants

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This item has 5 variant groups:
Tech I (4)
Tech II (1)
Storyline (1)
Faction (4)
Officer (5)

Related Items (Hybrid Weapon)

Other items in the same group:

125mm Carbide Railgun I 125mm Compressed Coil Gun I 125mm Prototype Gauss Gun 125mm Railgun I 125mm Railgun II 125mm 'Scout' Accelerator Cannon 150mm Carbide Railgun I 150mm Compressed Coil Gun I 150mm 'Musket' Railgun 150mm Prototype Gauss Gun
View all Hybrid Weapon