Standup Gram II

<b>Type:</b> Structure-based Light Fighter <b>Role:</b> Space Superiority <b>Description:</b> A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Gram is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. <b>Micro Missile Swarm</b>: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. <b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses. <b>Anti-Small Craft Tackle</b>: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.

Type ID: 47151
Group: Structure Light Fighter
Category: Fighter
Market Group: Standup Light Fighters
Volume: 1600.0 m³
Published: Yes

Attributes

Attribute Value
affectedByIndustrialInvulnModule 0
anchoringDelay 500000.00
aoeCloudSize 950
armorRepairBonus 300
attackRange 12
attackStatusModifier 0
attributeAdvCompManufactureMaterialMultiplier 10000.00
attributeAdvCompManufactureTimeMultiplier 200
attributeBasCapCompManufactureMaterialMultiplier -80
attributeBasCapCompManufactureTimeMultiplier 0
attributeBasLargeShipManufactureMaterialMultiplier 12
attributeBPCopyCostMultiplier 0
attributeBPCopyTimeMultiplier 0
attributeCapShipManufactureTimeMultiplier -6
attributeInventionCostMultiplier 0
attributeInventionTimeMultiplier 0
attributeMEResearchCostMultiplier 0
attributeMEResearchTimeMultiplier 0
attributeStructureManufactureMaterialMultiplier 0
attributeStructureManufactureTimeMultiplier 0
attributeTEResearchCostMultiplier 0
attributeTEResearchTimeMultiplier 0
barrageDmgMutator 1
barrageFalloffMutator 1
behaviorEnergyNeutralizerDischarge 1
behaviorMiningDuration 0
behaviorWarpDisruptDuration 2189.00
burstSpeedMutator 1
canFitShipGroup17 25000.00
canFitShipGroup20 0
canFitShipType7 0
canFitShipType8 0
capacitorBonus 2725.00
capRechargeBonus 2816.00
chargeGroup5 1
commandBurstStrengthBonus 0
commandStrengthBonus 10000.00
containedSkillPoints 1
conversionRigHPCapBonus 3000.00
destroyerROFpenality 5
disallowCloaking 10000.00
dotMaxDamagePerTick 1
eliteBonusHeavyGunship1 2
emDamageResonance 60000.00
energyNeutralizerRangeFalloff 1
energyNeutralizerSignatureResolution 1
entityGroupRespawnChance 88
explosionRange 500
explosiveDamageResonanceMax 1
industrialCoreRemoteLogisticsRangeBonus 1
isSkillIObsolete 1
killStatusModifier 0
maxCharacterSkillPointLimit 6
maxLootValue 0
medSlots 100
miningDurationRoleBonus 2
npcTrackingDisruptorDuration 3500.00
powerNeedBonus 1
refiningYieldGalMinIce 0
reloadTimeBonus 20000.00
roleBonusRepairRange 0
scanSpeedMultiplier 6
shieldCapacityBonus2 15
shipBonusCB 2
shipBonusGB2 1
shipBonusICS5 0
shipBonusStrategicCruiserCaldari2 1
specialCorpseHoldCapacity 104
structureRigMissileExplosionRadiusBonus 1
warfareBuff1ID 0

Variants

Variant Of: Standup Gram I Structure Tech II

Related Items (Structure Light Fighter)

Other items in the same group:

Standup Dragonfly I Standup Dragonfly II Standup Einherji I Standup Einherji II Standup Equite I Standup Equite II Standup Firbolg I Standup Firbolg II Standup Gram I Standup Locust I
View all Structure Light Fighter