Triage Module II

An electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities. This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. The flux only disrupts incoming effects, however, meaning the Force Auxiliary can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the Force Auxiliary able to dock until out of triage mode. Finally, any drones currently in space will be unable to deal damage when the module is activated. Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship. This module can only be fit on Force Auxiliary Ships.

Type ID: 4294
Group: Siege Module
Category: Module
Market Group: Siege Modules
Volume: 4000.0 m³
Published: Yes

Attributes

Attribute Value
agilityBonusAdd 200
allowedDroneGroup2 1
aoeFalloff 10
barrageFalloff 5
capacitorCapacityMultiplierSystem 1538.00
cargoCapacityAdd 120
destroyerROFpenality 5
disallowOffensiveModifierBonus 1
distributionIDAngel09 10
emDamageResistanceBonus 100
excludeHostiles 5
freighterBonusA1 1
hp 0
industrialCoreBonusMiningBurstStrength 0
maxVelocity -100
medSlots 999999.00
memorySkillTrainingTimeMultiplierBonus 27906.00
moduleIsObsolete 1
npcRemoteArmorRepairDuration -100
propulsionFusionStrengthBonus 16275.00
propulsionIonStrengthBonus 200
rechargeRate 105000.00
remoteArmorRepairerFalloffBonus -80
remoteShieldBoosterFalloffBonus -70
shipBonusCB 2
strEngMatBonus -100
structureDamageAmount 110
structureHPBonusAdd -50
subsystemBonusCaldariDefensive 1
subsystemBonusGallenteCore3 1
subsystemBonusGallenteDefensive3 -100
subsystemBonusMinmatarCore3 450
subsystemBonusMinmatarDefensive3 -75
thermalDamageResonance 300000.00
wormholeTargetRegion2 900000000.00

Variants

Variant Of: Triage Module I Tech II

Related Items (Siege Module)

Other items in the same group:

Abyssal Siege Module Bastion Module I Capital Industrial Core I Capital Industrial Core II Large Industrial Core I Large Industrial Core II Medium Industrial Core I Medium Industrial Core II Siege Module I Siege Module II
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