Siege Module I

An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities. This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Notes: - A siege module requires Strontium clathrates to run and operate effectively. - Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters. - Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers. - Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.

Type ID: 20280
Group: Siege Module
Category: Module
Market Group: Siege Modules
Volume: 4000.0 m³
Published: Yes

Attributes

Attribute Value
allowedDroneGroup2 1
barrageFalloff 1
BehaviorSiegeECMResistanceModifier -80
BehaviorSiegeMaxVelocityModifier 165
BehaviorSiegeWarpScrambleStatusModifier 700
BehaviorSiegeWeaponDisruptionResistanceModifier 150
capacitorCapacityMultiplierSystem 485
cargoCapacityAdd 100
destroyerROFpenality 0
disallowOffensiveModifierBonus 1
distributionIDAngel09 10
emDamageResistanceBonus 100
freighterBonusA1 1
industrialCoreBonusMiningBurstStrength 0
maxVelocity -100
medSlots 999999.00
memorySkillTrainingTimeMultiplierBonus 22043.00
modeAnhingaMissileMaxVelocityPostDiv -80
moduleIsObsolete 1
propulsionFusionStrengthBonus 16275.00
propulsionIonStrengthBonus 250
rechargeRate 100000.00
rechargeRateMultiplier 4594.00
remoteArmorRepairerFalloffBonus -80
remoteArmorRepairerOptimalBonus -60
remoteShieldBoosterFalloffBonus -60
shipBonusCB 1
strEngMatBonus -100
structureDamageAmount 100
structureHPBonusAdd -50
subsystemBonusCaldariDefensive 1
subsystemBonusGallenteCore3 1
subsystemBonusGallenteDefensive3 -100
thermalDamageResonance 300000.00

Variants

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This item has 2 variant groups:
Tech II (1)
Officer (1)

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