200mm Railgun I

The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

Type ID: 12344
Group: Hybrid Weapon
Category: Module
Market Group: Medium
Volume: 10.0 m³
Published: Yes

Attributes

Attribute Value
accuracyMultiplier 7
agilityMultiplier 2
armorDamageAmount 4455.00
barrageFalloff 1
consumptionType 40000.00
cpuOutputAdd 0
destroyerROFpenality 0
empFieldRange 0
energyNeutralizerAmount 0
entitySuperWeaponOptimalSignatureRadius 11324.00
gangRofBonus 3
hp 5
intelligence 8627698.00
launcherSlotsLeft 3
medSlots 40
memorySkillTrainingTimeMultiplierBonus 3304.00
miningDurationMultiplier 9000.00
perceptionSkillTrainingTimeMultiplierBonus 3300.00
powerTransferRange 1
rechargeRate 158
resourceReinforced3Type 85
shieldDrainRange 16200.00
shieldExplosiveDamageResonancePostAssignment 5000.00
shipBonusCB 1
speedBonus 1
structureDamageAmount 33
wormholeTargetConstellation8 -15
wormholeTargetSystem5 1
wormholeTargetSystem6 1

Variants

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This item has 3 variant groups:
Tech I (4)
Tech II (1)
Faction (4)

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